Getting developers to update the previous entry in a series and make it “more modern” whenever a new sequel launches seems unhealthy. The Last of Us Part I is meant to look like Part II, and Zero Dawn is going to look closer to Forbidden West. Both The Last of Us Part I and the upcoming Horizon Zero Dawn remaster share something in common: the intention behind their existence is to push them into a state where they visually and mechanically match their sequels. I still can’t name a more graphically astounding game than Demon’s Souls.īut Sony’s most recent approach to remakes is unsettling. It makes sense why these games exist they’re technological showpieces that give us a sense of what a great old game would look like with modern graphics - and it’s often breathtaking. Bluepoint Games is responsible for bringing Shadow of the Colossus and Demon’s Souls onto modern consoles, with both games featuring major graphical improvements compared to their originals. Sony even has a studio dedicated to remakes and remasters. It guarantees immediate interest from die-hard fans, and it’s getting to the point where it’s a more financially viable alternative than creating a new IP or sequel. Demon’s Souls and Final Fantasy VII are some of my favorite games of all time, so of course I was excited to jump into their remakes on day one. It’s a simple science for publishers: take a game people adore and find a way to charge full price for it again. People love them, and consequently, companies love making them even more.
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